Happy 2019! (2018 Review #finishit)

Another year is nearing its end, for some reason I decided to review all my 2018 posts in this blog, trying to do a review of my year in gamedev and also talk about my plans in 2019.

I noticed some things.

2018 Posts Review

  • 2017’s Last Monthly Update: “I can’t help but to work on 2 or 3 projects at the same time and for some reason I like doing it” – THIS DIDN’T CHANGE AT ALL.
  • “2018” post: “This year I want to focus (focus should be the biggest priority, given my historic lack of it) on three projects: Pizza Clicker, The Ace Programmer and Midnight Journey.” – Well.;

    • The Ace Programmer: Never talked about it again, wrote the first chapter and dropped it (it is something that returns to my head sometimes)
    • Midnight Journey: THIS IS ON MY MIND EVERYDAY! It was an Action RPG, I turned it into a Metroidvania and now I’m thinking on how to turn it into a Platformer (or Metroidvania without combat)
    • Pizza Clicker: Well, I released it, but on Mobile, not on web as originally intended.
  • Still on 2018 post: “My Biggest Goal: The Biggest goal of 2018 is to set something free and feel how it is” About that… (Will be talking about that down below);
  • A Dollar, Please: Stablished the goal of earning at least $1 with gamedev in 2018, well, it didn’t go so well;
  • Moving Forward: Discovered the joy of cutting down features on games.
  • Almost July: Got back to Unity after months into GameMaker Studio 2.

Gamedev Awards of 2018

awards-awards-everywhere.jpg

Games I simply pretended didn’t exist anymore:

  1. The Ace Programmer
  2. Midnight Journey
  3. Ghost Game

Games I started in 2018 and suddenly pretended they didn’t exist anymore:

  1. Match 3 Roguelike

“Not sure if this was the right thing” Awards

  1. Earned my Computer Science Bachelor’s Degree
  2. Quit my Internship to develop games full time and to apply to Masters programs.
  3. Spend a lot of my savings going abroad and buying a Nintendo Switch and actually 2018 was probably the year I played videogames the most since my childhood.

And the award everyone was waiting for!

Unknown

#FinishIt Awards

  1. Newton’s Laws of Roguelike
  2. Zombies on the Basement
  3. Tetris Clone
  4. Space Journey
  5. Pizza Clicker
  6. Secludere
  7. Journey to the Light
  8. happily(never)AFTER

OBS: ordered by finished date, each one my games are like babies for me, I can’t establish a hierarchy implying one is better than another.

Today was the day I realized I finished 8 game projects this year, being worked on a lot more than that. If someone told me January 1st I would have done this, I wouldn’t believe. It was 5 Game Jams (Newton’s Laws of Roguelike, Zombies on the Basement, Secludere, Journey to the Light and happily(never)AFTER), one learning project (Tetris Clone) that had the purpose of helping me in a job interview but I got rejected before sending it to them! That’s Life! And, finally, two published games on Play Store (Space Journey and Pizza Clicker).

The interesting thing about Game Jams is that they show your progress in your face, my last three were platformers and the improvement from one to another is amazing. Also, game jam entries can be turned into full games, it is something that still goes through my mind for Journey to the Light and now, happily(never)AFTER.

That’s pretty much my 2018 summarized.

happily(never)AFTER

I’m opening this session here because happily(never)AFTER is a game I finished today, for the Weekly Game Jam 76 and I never talked about it on this blog before (obviously).Screen Shot 2018-12-28 at 12.00.08 AM.png

The theme was ‘Afterlife’ and my entry is a 1 bit platformer! !!! CLICK HERE TO PLAY IT !!! Probably it is the game I’m most proud of at the moment.

That’s about it because I will be talking more about it on the next update.

What about 2019?

For 2019 I will set some simple goals and I won’t really get much into detail right now because I will have another whole year to talk about everything that is happening and that I’m doing.

2019 Goals:

  1. Release 1 Mobile Game
  2. Release 1 Desktop Game
  3. Release 1 Asset on Asset Store
  4. Start my Master’s (I’m optimistic it will work out!)

Quick 2019 Roadmap: If everything works out according to what was planned (it never does) – this is what I plan to release in 2019:

  1. Pizza Clicker New Year’s Upgrade (Update/Android) (January/2019)
  2. Project Mobile Dreams (Mobile Game/Android) (January/2019)
  3. Idle Game Framework (Asset/Unity Asset Store) (January/2019)
  4. Freshman’s Quest (PC Game, Platformer) (March/2019) – This is the game I’m working with a group from University.
  5. Roguelike Level Framework (Asset/Unity Asset Store) (March/2019)
  6. Dreamlands (PC Game, Roguelike) (May/2019)

If everything works out perfectly, May 2019 is when I would start my Master’s, so that is why I only planned until this month.

So that’s it for my 2018 review and my goals for 2019 on game development! Hope you have a wonderful end of 2018 and an even better 2019!

Next update will be on January 15th, following the regular schedule.

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